Adventurer's Quest API v2.0
Welcome to the RPG-lite REST API with database persistence and authentication!
Authentication
Important: Most endpoints now require authentication!
When you create a player, you'll receive an
apiToken. Save this token!
Include it in the Authorization header for all protected endpoints:
Authorization: Bearer YOUR_API_TOKEN
Getting Started
Step 1: Create a player (no auth required)
POST https://quest.projectgnome.org/api/players
{
"name": "Aragorn"
}
Step 2: Save your API token from the response!
Step 3: Use your token for all other requests:
https://quest.projectgnome.org/api/players/me
Authorization: Bearer YOUR_API_TOKEN
Player Endpoints
POST
/api/players
No Auth
Create a new player and receive your API token
POST /api/players
{
"name": "Aragorn"
}
GET
/api/players/me
Auth Required
Get your player details
GET
/api/players/me/stats
Auth Required
View your statistics
GET
/api/players/me/inventory
Auth Required
View your inventory and equipped items
POST
/api/players/me
Auth Required
Update your player name
PATCH /api/players/me
Authorization: Bearer YOUR_API_TOKEN
{
"name": "NewName"
}
DELETE
/api/players/me
Auth Required
Delete your player account
Battle Endpoints
All battle endpoints require authentication
Tip: You have two options for battles:
- Easy way: Use
/current endpoints - automatically finds your active battle
- Manual way: Save the battle ID from the start response and use
/:battleID endpoints
POST
/api/battles/start
Auth Required
Start a new battle (enemy based on current location)
POST /api/battles/start
Authorization: Bearer YOUR_API_TOKEN
GET
/api/battles/current
Auth Required
Get your current active battle status (no battle ID needed!)
POST
/api/battles/current/action
Auth Required
Perform action on your current battle (no battle ID needed!)
POST /api/battles/current/action
Authorization: Bearer YOUR_API_TOKEN
{
"action": "attack" // or "defend" or "flee"
}
GET
/api/battles/:battleID
Auth Required
Get specific battle status (requires battle ID)
POST
/api/battles/:battleID/action
Auth Required
Perform action on specific battle. Equipped weapons/armor affect damage!
POST /api/battles/{battleID}/action
Authorization: Bearer YOUR_API_TOKEN
{
"action": "attack" // or "defend" or "flee"
}
Quest Endpoints
All quest endpoints require authentication
GET
/api/quests/available
Auth Required
List quests you can accept (based on your level)
GET
/api/quests/active
Auth Required
List your active and completed quests with progress
POST
/api/quests/:questID/accept
Auth Required
Accept a quest (sets status to in_progress)
POST
/api/quests/:questID/complete
Auth Required
Complete a quest (only if requirements are met)
World Endpoints
GET
/api/world/locations
No Auth
List all locations and their connections
GET
/api/world/locations/:locationName
No Auth
Get details about a specific location
POST
/api/world/travel
Auth Required
Travel to a new location (must be connected to current location)
POST /api/world/travel
Authorization: Bearer YOUR_API_TOKEN
{
"destination": "Dark Forest"
}
POST
/api/world/rest
Auth Required
Rest at the inn (only at Village Square, costs 20 gold, restores full health)
GET
/api/world/shop
Auth Required
View shop items (only at Village Square)
POST
/api/world/shop/buy
Auth Required
Buy an item from the shop (only at Village Square)
POST /api/world/shop/buy
Authorization: Bearer YOUR_API_TOKEN
{
"itemName": "Health Potion"
}
POST
/api/world/shop/sell
Auth Required
Sell an item for 75% of its value (only at Village Square)
POST /api/world/shop/sell
Authorization: Bearer YOUR_API_TOKEN
{
"itemId": "your-item-uuid"
}
POST
/api/world/items/use
Auth Required
Use/equip an item from your inventory
POST /api/world/items/use
Authorization: Bearer YOUR_API_TOKEN
{
"itemId": "uuid-here"
}
Game Mechanics
Death Penalty:
When you die in battle:
- Lose 2 levels (minimum level 1)
- Lose 80% of your gold (keep 20%)
- Lose ALL items and equipment
- Respawn at Village Square with full health
- All active battles deleted
Battle Lock:
While in an active battle, you CANNOT:
- Start another battle
- Travel to other locations
- Shop or rest
- Accept new quests
You MUST finish or flee from the battle first!
Important Notes
- Save your API token! You can't recover it if lost
- Choose unique name! Names must be unique across all players
- Use /current endpoints! No need to track battle IDs manually
- Equipment matters! Buy and equip weapons/armor for better combat
- Watch your health! Rest at the inn when low
- Location matters! Shop only at Village Square
- Follow the paths! Can only travel to connected locations
- Quest progress! Battles in quest locations count toward completion
- ⚠️ Battle lock! Finish or flee from battles before doing anything else
- ⚠️ Death is costly! You'll lose levels, gold, and all items
- ⚠️ Flee wisely! Base 50% chance, increases each turn
Made with ❤️ using Swift Vapor + Fluent | Health Check